PLAYER
Name: Rubie
Age: 26
Contact:
rubiesriot
Permission Post: Beep
Reserve: Here
CHARACTER
Name: Lumine / Traveler
True Name: Lumine
Canon: Genshin Impact (Patch 2.6)
Age: 500+. Physically around 17-18.
History: Here
Powers/Abilities:
Inventory: A wind glider, a sword (Festering Desire) that she can summon at will, and a handful of Windwheel Asters.
Job History:
Suppressions: Lumine is unbelievably reckless. While she doesn't think she is invincible by any means, she does vaguely have protagonist brain rot of "If anyone can get things to happen, it's going to be me." She knows she's strong, she knows she's kind, she knows she can do the right thing, but this is all a very worrying combination of traits. It hasn't come to truly bite her in the ass and leave a mark yet, but it, inevitably, will.
Lumine is also very tunnel-visioned on her goals, long or short. While she is not blind to the people who might be in the way and is more than willing to help them or try not to push them aside, it is also very hard for her to notice things outside of her target/destination if it's not immediately apparent. She also uses her focused nature as a distraction from getting too terribly close to people, as, even in Teyvat, she sees most people as only temporary connections, and does not want it too hurt too terribly when she eventually has to leave them.
Greatest Fear: Her brother abandoning her by his choice. (So, like, obviously death will be devasting in it's own right, but it'll crush her if he outright chooses to.)
Greatest Desire: To reunite with her brother, but with the caveat of doing so while doing the right thing for Teyvat.
Greatest Regret: Not being able to take on the mysterious god, and being separated from Aether because of it.
Sample: here
Name: Rubie
Age: 26
Contact:
Permission Post: Beep
Reserve: Here
CHARACTER
Name: Lumine / Traveler
True Name: Lumine
Canon: Genshin Impact (Patch 2.6)
Age: 500+. Physically around 17-18.
History: Here
Powers/Abilities:
Elemental Resonance
- Anemo: Can summon small scale tornadoes and powerful, but contained gusts of wind.
- Geo: Can summon small meteorites to fall on enemies or use as climbing structures. She can also pull crystals from the ground to make bigger structures if possible (so... not while on the ship).
- Electro: Can generate electricity to knock back enemies, or enhance her speed.
Lumine can imbue concentrated wind/rock/electricity into the swings of her sword. In cutscenes, she's able to use swap between elements and even use them in tandem with one another, so I'll be doing this for sake of convenience.
Small Scale Illusions
Lumine has an idle animation where she can summon constellations in her hand. I will be translating this as very small scale illusions that can only be contained within her hand.
Elemental Sight
It's exactly what it sounds like. On concentration, she's able to sense things that are afflicted by, contain, or emit elemental energy. She can also use this to see tracks left by the elemental energy. However, she does have to stop occasionally if she wishes to continue to use it, as it does take up her focus.
Purification
Lumine's been shown to be able to purify corrupted things, live Dvalin's tainted tears. Because of this, she is also able to use corrupted items and objects, like the Festering Desire. This process seems to come naturally to her, and requires no focus on her part. Things just happen and she gets to roll with it.
Above Average Physical Abilities (aka she's an anime video game protagonist)
Lumine is highly agile, very tough, and very combat ready all around. It takes a lot to really knock her on her ass, which leaves her prone to charge recklessly into danger because of this. And, of course, she's no superman. She can't go picking up large boulders like they're nothing, but she may just be able to break them.
Inventory: A wind glider, a sword (Festering Desire) that she can summon at will, and a handful of Windwheel Asters.
Job History:
Honorary Knight of Favonius
As an unofficial Knight, Lumine is able to bend a couple rules here and there, but that inevitably works in her and the Knights' favor than not. But, overall, she is meant to protect the people and people's happiness of the people of Mondstadt. Teamwork, investigation skills, and combat skills are all heavily valued within the Knights, and Lumine excels at all of these. Furthermore, as the Knights were founded to uphold laws and prevent unfit rulers from rising to power, there's also a overarching expectation for a Knight to protect the people's freedom.
Adventurer
Specifically one for the Adventurer's Guild, it's Lumine's duty to fulfill a list of daily commissions that help the people of Teyvat in various ways. These can range from anything between "picking flowers" and "taking out a dangerous camp of enemies" and tons of things in between. Lumine has to remain kind, openminded, and brave for the people who need her help. It's a lot more broader than the Knight's job, as she is 1) doing this everywhere, and 2) mostly limited to whatever the specific "jobs" are, with the expectation of doing things for the good of the people as she travels.
Suppressions: Lumine is unbelievably reckless. While she doesn't think she is invincible by any means, she does vaguely have protagonist brain rot of "If anyone can get things to happen, it's going to be me." She knows she's strong, she knows she's kind, she knows she can do the right thing, but this is all a very worrying combination of traits. It hasn't come to truly bite her in the ass and leave a mark yet, but it, inevitably, will.
Lumine is also very tunnel-visioned on her goals, long or short. While she is not blind to the people who might be in the way and is more than willing to help them or try not to push them aside, it is also very hard for her to notice things outside of her target/destination if it's not immediately apparent. She also uses her focused nature as a distraction from getting too terribly close to people, as, even in Teyvat, she sees most people as only temporary connections, and does not want it too hurt too terribly when she eventually has to leave them.
Greatest Fear: Her brother abandoning her by his choice. (So, like, obviously death will be devasting in it's own right, but it'll crush her if he outright chooses to.)
Greatest Desire: To reunite with her brother, but with the caveat of doing so while doing the right thing for Teyvat.
Greatest Regret: Not being able to take on the mysterious god, and being separated from Aether because of it.
Sample: here